Season 2024 set the foundation for Vivacom Game On as more than a branded gaming activation. It introduced the creator-team format, built the first long-form competitive storyline, and gave the audience a reason to follow the campaign across months instead of only seeing it in isolated bursts.
The season also included a Guinness World Record moment, turning the format into something with real-world scale and PR value, not just digital visibility.
Season 2025 pushed the format further. YouTube became a much stronger pillar, with longer, better-produced episodes that expanded the story beyond livestreams and gave the audience a more polished entertainment format to follow.
We also built Mega Giveaways as a brand-within-the-brand: a dedicated giveaway layer designed to generate high-volume interaction and repeat attention. It was not the deepest engagement mechanic in the world, but it worked hard for the format — delivering massive views, comments, and participation around the campaign.
THE LIVE EVENT
The season ended with a paid live final that brought the digital rivalry into a physical gaming space.
The event felt less like a branded promo and more like a mini gaming convention: a stage show, creator appearances, audience participation, and partner booths from brands like PlayStation, Samsung, and Logitech.
For Vivacom, this turned the campaign from something people watched online into something people showed up for in real life.